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Tail Stab Daze balance tweak and three other small tweaks #6943
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realforest2001
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TheKillfish:tailstab-tweaking
Sep 30, 2024
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Tail Stab Daze balance tweak and three other small tweaks #6943
realforest2001
merged 8 commits into
cmss13-devs:master
from
TheKillfish:tailstab-tweaking
Sep 30, 2024
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Fixes the codebase's tpyos and grammatical's errors
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Tail Stab Daze balance tweak and two other small tweaks
Tail Stab Daze balance tweak and three other small tweaks
Aug 13, 2024
john marine gets impaled by a runners tail, isn’t even dazed |
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This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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Fixes the codebase's tpyos and grammatical's errors
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About the pull request
As the title suggests, this does some small tweaks and a little rebalance to its daze effect on hit. Specifically:
Another tweak includes changing the direction reset criteria on tailstab; functionally the same, just that it won't always be sending out a callback to reset your direction.
Explain why it's good for the game
Tail stab direction reset change was something from OG Reaper PR that I wanted to bring over and otherwise has little impact on visuals. Doesn't make sense how Defender can stab a metal barricade apart with their "razor sharp" hammer tail, and tail stab having a range variable doesn't hurt anything at the moment and adds some extra modularity for future xeno ideas for whose who might want it.
Daze on tail stab is something I've seen complained about, primarily because Runners and Lessers can do it. This entirely removes daze for said sizes of xeno while leaving the big ladies untouched. Normal size xenos also get a nerf to their dazing abilities since it now wouldn't make sense why a normal sized xeno is on par with a big one when dazing people with their tail.
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🆑 Killfish
balance: Tail stab now dazes based off xeno size; Small ones don't daze, Normal ones daze for 1 second, and Large ones daze for 3 seconds
spellcheck: Because of Defender's club tail, Tail Stab's base messages no longer specifically refer to stabbing things or the xeno having a razor sharp tail
add: Tail stab's range is now a modifiable variable (default range is still 2)
/:cl: